Control of Eye Movements

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21 Control of Eye Movements

Photoreceptors throughout the animal kingdom use G protein–coupled transduction mechanisms for added sensitivity, but they pay a price in speed: Images need to stay still on the retina for a tenth of second or so at a time to be seen clearly. And for animals with a fovea (like us), images need to stay still on precisely that small part of the retina. All animals with image-forming eyes alternate between relatively brief periods of gaze shifting (during which vision is poor) and longer periods of image stabilization (THB6 Figure 21-1, p. 525). Finally, animals with frontally directed eyes (again, like us) need to keep both foveae pointed at the same part of the world in order to make binocular depth perception possible; if this part of the system breaks down and the two images don’t correspond, diplopia (double vision) results.

Two general kinds of movements are required to keep our eyes lined up this way. First, for objects at a constant distance from us we need to move both eyes the same amount in the same direction; these are called conjugate movements. Second, for objects at varying distances we need to either converge or diverge our eyes; these are appropriately called vergence movements. There are two distinctly different kinds of conjugate movements: fast ones called saccades, used to shift gaze or when something moves too fast to track, and slow ones that are used to stabilize images while we move or objects move.

Six Extraocular Muscles Move the Eye in the Orbit

We need to move each eye in various combinations of six directions. Four of them are obvious—medially (adduction), laterally (abduction), up (elevation), and down (depression). The two others are torsional movements, the kind you would make to keep an eye level as you tilt your head to one side or the other. Intorsion rotates the top of the eye closer to the nose and extorsion rotates it away. Movements in these six directions are accomplished by six small extraocular muscles, but the correspondence between movements and individual muscles is not always direct (Table 21-1).

Table 21-1 Extraocular muscles, eye movements, and cranial nerves

Movement Principal Muscle Other Contributors
Abduction Lateral rectus (VI) Inferior oblique (III)
Superior oblique (IV)
Adduction Medial rectus (III) Inferior rectus (III)
Superior rectus (III)
Depression Inferior rectus (III) Superior oblique (IV)
Elevation Superior rectus (III) Inferior oblique (III)
Extorsion Inferior oblique (III) Inferior rectus (III)
Intorsion Superior oblique (III) Superior rectus (III)

The Superior and Inferior Recti and the Obliques Have More Complex Actions

The four remaining muscles—the superior rectus, inferior rectus, superior oblique, and inferior oblique—do not lie entirely in the same plane as one of the directions of eye movement, so their actions are more complex. For example, the eye (when looking at something far away) points straight ahead in the orbit, but the axis of the orbit itself—the direction in which the superior and inferior recti pull—points not only backward but also toward the nose (Fig. 21-1). The result is that contraction of the superior rectus mainly causes elevation, but also pulls the top of the eye toward the nose (i.e., intorsion and adduction). Similarly, the inferior rectus mainly causes depression, but also causes extorsion and adduction. The superior and inferior obliques mainly cause intorsion and extorsion, respectively. However, because they insert behind the middle of the eye and pull partially anteriorly, they too cause movement in additional directions (see Table 21-1).

We ordinarily use all six muscles in most eye movements, exciting some motor neurons and inhibiting others, contracting some muscles and relaxing others. For example, abduction involves simultaneous contraction of not only the lateral rectus but also both obliques, as well as relaxation of the other three muscles. To keep things manageable, however, this chapter only considers vertical and horizontal movements and pretends they are mediated solely by contractions of the four rectus muscles.

There Are Fast and Slow Conjugate Eye Movements

There are two reasons for making conjugate eye movements: (1) to get an image onto the fovea and (2) to keep it there. Corresponding to this, there are two general categories of conjugate eye movements. Fast movements (saccades) get images onto the fovea and slower movements keep them there.

Just as there are motor programs for things like walking that can be modulated by descending projections from places like motor cortex, there are groups of subcortical neurons specialized to generate the timing signals for fast and slow eye movements and pass them along to the oculomotor, trochlear, and abducens nuclei (Fig. 21-2). These timing centers receive inputs from those parts of the brain that can initiate eye movements and then send their outputs to the appropriate motor neurons; just as in the case of other movements, the cerebellum and basal ganglia play a role in planning and coordinating eye movements. Superimposed on this arrangement are projections from the vestibular nuclei, so that we can adjust eye position to compensate for head movements.

Fast, Ballistic Eye Movements Get Images onto the Fovea

Saccades are rapid conjugate movements (Fig. 21-3), in which our eyes can move as rapidly as 700°/second. We use saccades for voluntary eye movements, to look over at something we caught a glimpse of in the periphery, to catch up with something that’s moving too fast to track, and as the fast phase of nystagmus. Moving your eyes like this is harder than it seems. It requires a very rapid burst (up to 1000 impulses/second) in the motor neurons to generate the velocity, and then a carefully calculated maintained firing rate to keep the eyes in their new position. Saccades are prepackaged movements, as though the brain calculates how far we need to move, sets up the timing, and then lets it fly. Once it starts, the saccade usually can’t be changed, for example if the target moves again. One of the few ways a saccade can be modified is through the vestibular nuclei. If you move your head during a saccade, the vestibulo-ocular reflex (VOR, see Fig. 14-11) automatically compensates for the movement.

The arrangement for vertical saccades is reasonably straightforward. The superior and inferior recti, both innervated by the oculomotor nerve, are the principal muscles. Corresponding to this, the timing machinery also lives in the rostral midbrain, both near the superior colliculi and posterior commissure and deeper in the midbrain, near the dorsomedial edge of the red nucleus. Things that press on the top of the midbrain, like pineal tumors, commonly cause a selective paralysis of upward gaze, and deeper damage can cause selective impairment of downward saccades.

For horizontal conjugate movements, things aren’t quite that simple because we need to coordinate the lateral rectus of one eye with the medial rectus of the other eye. This is accomplished by having not only motor neurons in each abducens nucleus, but also interneurons that project through the contralateral MLF to the oculomotor nucleus (see Fig. 12-3). (These abducens interneurons are activated not just during saccades, but during all horizontal movements to the ipsilateral side.) The timing signals are generated in the paramedian pontine reticular formation (PPRF) near the abducens nucleus. The PPRF on one side of the pons sets up the signals for saccades to the ipsilateral side.

Slow, Guided Eye Movements Keep Images on the Fovea

An image could move off the fovea if you moved or if the object moved. Corresponding to this, we have two different kinds of smooth, slower eye movements, one using vestibular feedback and the other using visual feedback. (The reason they are slower than saccades is that it takes time to produce and use this sensory feedback.)

Smooth Pursuit Movements Compensate for Target Movement

We use pursuit or tracking movements to track a moving object once its image is on or near the fovea. Pursuit movements can go at a maximum rate of only 50°/second or so. As a result, rapidly or irregularly moving objects require a combination of saccades and pursuit movements. Also, there’s a latency of about 125 msec for pursuit movements when a target starts to move, so by the time we start to track something, its image has moved off the fovea; the CNS keeps track of all this and produces a catch-up saccade when required (Fig. 21-5).

Even though pursuit movements can get started faster than saccades (125 vs. 200 msec), they use what looks like a considerably more circuitous pathway. Signals from motion-sensitive areas of visual association cortex and from the frontal eye field reach a particular small group of pontine nuclei, and then in succession the flocculus, vestibular nuclei, and the abducens, trochlear, and oculomotor nuclei (Fig. 21-6). (This is probably because of an evolutionary relationship between pursuit movements and VOR suppression.) As in the case of saccades, vertical movements are triggered bilaterally. Oddly enough, each cerebral hemisphere is more involved in triggering horizontal pursuit movements to the ipsilateral side (probably a by-product of the evolutionary relationship to cerebellar circuitry).

Changes in Object Distance Require Vergence Movements

Vergence movements are part of the near reflex (see Fig. 17-9). The afferent limb of the reflex is the normal visual pathway from eyeball to occipital lobe. Visual association cortex of the occipital lobe then projects to the efferent machinery in the midbrain.